MTG Single
Sharkey's Tithe (Magic Minigame) [The Lord of the Rings: Tales of Middle-Earth Minigame]
$0.99
CAD
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Ships in 1 day
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Card details
| Set: | The Lord of the Rings: Tales of Middle-Earth Minigame |
| Type: | Card |
| Rarity: | Common |
• 2 or more players • 1 pack per player • 10 minutes
OBJECTIVE:
Sharkey and his ruffians have taken over the Shire and are tithing you and the other Hobbits of Hobbiton! Try to hold on to your valuable heirlooms without losing them to these extorters.
GET READY
Each player opens a booster, sets aside all cards without Magic card backs, then shuffles the remaining cards to form their face-down deck.
LET'S PLAY:
Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as heirlooms. Once heirlooms have been chosen, all players reveal them simultaneously and add up the mana values of their own cards.
The player(s) with the highest total mana value discards their heirlooms. Sharkey has claimed them as payment! If any player's payment includes a land card, that player instead places the land in their bank to be counted later—you hold on to your home no matter what.
Each other player puts their two cards into their bank to be counted later. Sharkey's greed has caused them to be overlooked.
TO WIN:
After five rounds, discard any remaining cards. Each player counts the mana values in their bank and earns that many points. Lands are worth 3 points. The player with the most points wins! Players who tie share the victory.
OBJECTIVE:
Sharkey and his ruffians have taken over the Shire and are tithing you and the other Hobbits of Hobbiton! Try to hold on to your valuable heirlooms without losing them to these extorters.
GET READY
Each player opens a booster, sets aside all cards without Magic card backs, then shuffles the remaining cards to form their face-down deck.
LET'S PLAY:
Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as heirlooms. Once heirlooms have been chosen, all players reveal them simultaneously and add up the mana values of their own cards.
The player(s) with the highest total mana value discards their heirlooms. Sharkey has claimed them as payment! If any player's payment includes a land card, that player instead places the land in their bank to be counted later—you hold on to your home no matter what.
Each other player puts their two cards into their bank to be counted later. Sharkey's greed has caused them to be overlooked.
TO WIN:
After five rounds, discard any remaining cards. Each player counts the mana values in their bank and earns that many points. Lands are worth 3 points. The player with the most points wins! Players who tie share the victory.
Orders placed before 3PM ET ship the same business day. Free standard shipping on orders over $75 across Canada, or pick up free at the shop, usually ready within two hours. Tracking on every order.
We grade conservatively: NM looks pack-fresh, LP has minor edge wear, MP shows moderate whitening or light scratches, and HP is well-loved but tournament-legal in a sleeve. Photos of the exact card available on request.