Rarity: Majestic
Number: OUT100
Description: (Arrows can only be played from arsenal and only if you control a bow.)
While Amplifying Arrow is face up in any zone, if it would gain [Power], in...
Rarity: Majestic
Number: HNT016
Description: Each opposing hero and ally that has dealt damage to you this turn loses 1LIFE.
Card Type: Instant
Card SubType: Trap
Class: Assassin
Cost: 0
P...
Rarity: Majestic
Number: HVY247
Description: Your attacks with combo get +1POWER this turn.
Banish the top card of your deck. If it has combo, you may play it this turn.
Go again
Card Type:...
Rarity: Marvel
Number: HNT004
Description: Once per Turn Attack Reaction - Discard an Assassin card: Target Assassin attack gets +3POWER. If it has stealth, it gets "When this hits a hero, they...
Rarity: Majestic
Number: 1HP366
Description: Choose 2;
• Attack action cards you control gain +1 [Power] and +1 [Defense] this turn.
• The next attack action card you play this turn, gains go...
Rarity: Legendary
Number: HVY051
Description: Victor Specialization (You may only have this in your deck if your hero is Victor.)
This counts as a Gold. Temper (When the combat chain closes, i...
Rarity: Legendary
Number: ROS028
Description: When this defends, if there are 4 or more Earth cards in your banished zone, create an Embodiment of Earth token.
Temper (When the combat chain c...
Rarity: Legendary
Number: ROS028
Description: When this defends, if there are 4 or more Earth cards in your banished zone, create an Embodiment of Earth token.
Temper (When the combat chain c...
Rarity: Majestic
Number: DYN091
Description: The next attack action card you boost this turn gains +3 [Power].The next time a Mechanologist item with cost 2 or less is banished to pay a boost c...
Rarity: Majestic
Number: CRU141
Description: Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs [1 Resource...
Rarity: Common
Number: UPR060
Description: Your next attack this combat chain is Draconic in addition to its other card types. Go again
Card Type: Action
Card SubType: Attack
Class: Ninja...
Rarity: Majestic
Number: ROS077
Description: The first time you deal damage to an opposing hero each turn, draw a card.
Channel Lightning - At the beginning of your end phase, put a flow cou...
Rarity: Majestic
Number: OUT103
Description: Legendary Riptide Specialization(You may only have 1 Collapsing Trap in your deck and only if your hero is Riptide.)
When this defends an attack wi...
Rarity: Legendary
Number: HNT260
Description: Defense reactions can't be played this chain link.
When this hits a hero, destroy all cards in their arsenal.
Card Type: Action
Card SubType: At...
Rarity: Majestic
Number: HVY104
Description: Your next Warrior attack this turn gets +3POWER.
Until end of turn, your Warrior attacks get "When this is defended by 1 or more attack action card...
Rarity: Majestic
Number: 1HP146
Description: Action - Destroy Courage of Bladehold: Your sword attacks cost [1 Resource] less this turn. Go againTemper (If you defend with Courage of Bladehold,...
Rarity: Majestic
Number: ROS074
Description: If the last action card you played this turn was Lightning, this and the next action card you play this turn get Go again.
Card Type: Action
Card ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '