MTG Single
Hall of Storm Giants (Dungeon Module) [Dungeons & Dragons: Adventures in the Forgotten Realms]
$1.99
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Card details
| Set: | Dungeons & Dragons: Adventures in the Forgotten Realms |
| Type: | Land |
| Rarity: | Rare |
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
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We grade conservatively: NM looks pack-fresh, LP has minor edge wear, MP shows moderate whitening or light scratches, and HP is well-loved but tournament-legal in a sleeve. Photos of the exact card available on request.